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Old May 29, 2006, 06:08 PM // 18:08   #21
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I totally agree with OP

/signed

I don't get how ppl find prophecies better PvE... There is MUCH more in cantha
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Old May 29, 2006, 06:46 PM // 18:46   #22
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The way the game is intended on being played and the way people actually play it are two entirely different things. If people actually did the quests/missions in order (like most did with prophecies the first time they played it) they would probably have much different feelings about it. I spend 90% of my online time in PvP, and have only made it marginally through the Factions storyline, but I'm actually playing it the way it was designed to be played (not including the parties, as I hate pugs. I'm doing everything I can with henchies.)

ANET can't stop people from rushing through the game and skipping every cutscene, just to get to the end. People will inevidably do that, and then when they're disappointed by an ending they only partially understand, they say it sucks. I'm not going to actually make any decisions about the storyline until I finish it, but I'm going to know it quite well when I do finish it, just like I did with Prophecies.

For the most part I'm happy with how they made Factions. I'm disappointed that there aren't seperate high-level areas for exploring (like FoW) but the challenge missions are a nice replacement. I'm very unhappy with the new skills, as the 'copy' skills are a total sham. They should have just made those ones "core" skills, and added real new skills. but then the PR guys wouldn't have as much to brag about. meh.
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Old May 29, 2006, 06:48 PM // 18:48   #23
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1) You're not picking any side. You can go Luxons first, and then go Kurzicks afterwards, and you can do both content fully, so this is definitly not an issue if you put it in this way. It IS an issue to me though, as I don't like that ArenaNet is saying every "CHOOSE YOUR ALLIAGENCE!!", even though it doesn't mean shit, so I'd prefer them to stop acting like it does.

2) Like I said above, you're not really picking sides, so this is nonsense. I'd love to be able to pick personally though, I love the idea of having sides, but it doesn't mean crap at this moment (and it most likely won't change). In my opinion, it should've been more like the Alliance/Horde thing in World of Warcraft, including attacking enemy towns (excluding being abled to only choose one side on your whole account, as this will really increase hate between sides, and I really hated this in my 2 months of playing World of Warcraft).

3) I agree on this one. I don't like gaining 10,000 unspend Luxon or Kurzick Faction, as this is quite alot. Also, Faction is stored on your acount, so you can just get all your characters to the Cavalon/House Zu Helzer, get 10,000 Kurzick/Luxon Faction (which is easy like this, just do the easiest quests on all your characters), and you can get all those characters through. If you want to make it hard to progress at that points, make the quest "Earn 10,000 Luxon/Kurzick Faction with this character" instead

Quote:
Originally Posted by Shoitaan
To these people I pose a question about the faction gain mechanism… if you don’t want to PvP, and you don’t want to quest and you don’t want to do challenge missions (both PvE), then why are they still playing the game?
This isn't a Factions issue, not even a Guild Wars issue, this is a common issue, as it's just an issue of getting bored when doing something for too long.
And if you think we're gaining Faction in the wrong way, what do you advice? Gain Factions through running? Through grinding maybe? No thanks.

And if you don't like the whole idea of Faction, you're not forced to care about Faction (only during the "Befriending the Luxons/Kurzicks" quests), so just don't then. I didn't want to gain Fame in chapter 1, unlike many others, and I simply didn't care about it, it's not like Faction is the only thing there is in Factions..


Quote:
Originally Posted by Shoitaan
But then the ‘grind’ is part of the factional conflict but has little bearing on the conflict itself… but this relates to the first pointThis could get to big... I'll leave it simple.
I agree on this. What does Faction mean in the first place? There's only one difference between Kurzick Faction and Luxon Faction, and that's if you're either getting Amber or Jadeite. But because picking a side doesn't even matter, this is just a small issue.

Quote:
Originally Posted by Shoitaan
Jeff said that each chapter would have its own unique thing, ergo no more factional conflict. Fine, but please have the 'unique thing' of the following chapters play a bigger role in the main plot - regardless of whatever apprehensions ‘some’ people have about choice
Well, at first, I found that there was little absolutly new stuff to Factions, but well, what's there to add that doesn't look like anything from Prophecies? Prophecies really had everything. If you could give me an example of what uniques you think you'd add to Factions to make it unique, tell me, but I can't think of anything.
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Old May 29, 2006, 06:54 PM // 18:54   #24
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yeah factions is fun.. only thing is newbie island thought was alot lower quality than rest of the game and the cutscene in that one mission before stars.. they kill that lady and guy in the street and the lady I swear was a guy making his voice high.. I mean comeon lol and the voice acting was so bad on master togo too (you might as well hire the guys from bonzai take it really over the top)
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Old May 29, 2006, 06:55 PM // 18:55   #25
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The mobs in factions more complex and balanced compared to prophecies, which is a good thing.

As for the pve environment, I still enjoy prophecies' presearing and factions' shingjea island. Tyria has better overall explorable maps/scenery imo. Though the slums to some people seem repetitive, I'm glad they implement it cause it provides a change to the usual greens/desert environments. (Tyria world seems so unpopulated lol)
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Old May 29, 2006, 07:48 PM // 19:48   #26
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Actually I have to disagree with wanting Anet to keep the "intensity" of combat in Factions. I don't find the mission intensity fun one bit. Too many missions are timed so they force you to race through it without any chance to even read the text boxes of background material. Others just way to many allies and bad guys in them. Seriously any other monks out there having some frustrations playing a healing monk with both Mehnlo and Togo in these missions? Getting tired of trying to guess who they are going to heal next so I don't waste energy. The combat needs to be scaled back so that only 2 monks are ever needed. I don't find frantically clicking on skills and watching health bars go up and down like yoyos to be even remotely fun. Add to this bosses that can party wipe you in under 10 seconds and you have some really poor game mechanics. Plays way too much like a console game (and I suspect this second team of designers drew too much from console games). This is a PC game. Its meant to be skill based. Skill based doesn't mean I need the reflexes of a lynx to play.

I have replayed many of the missions in Prophecys because they are actually fun to do. Thunderhead, Hell's Precipice, Ring of Fire, etc.... However, I would rather poke myself in the eye than redo any of the Factions missions.
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Old May 29, 2006, 11:30 PM // 23:30   #27
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once through factions is enough for me. i havent actually finished it with a character yet, but i got the 15k kurz i was aiming for. i do plan on finishing it to see the story play out, but i really dont want to have to do it with each character.

for those against running, stop reading now.

i really wish i could just get the other characters taxi services so i could play in certain areas with them or build faction with them or even tame specific pets. i truly dread having to play through with each one to be able to do these things. as was said earlier, in tyria the missions and quests worked a bit differently and it wasnt so much of a grind to play through with different classes. but most of the quests so far in factions are just plain tedious to do.
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Old May 29, 2006, 11:37 PM // 23:37   #28
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/not signed.


Can definately see NcSofts influence here. Look at the Lineage 2 mechanics..
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Old May 29, 2006, 11:55 PM // 23:55   #29
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I definitely agree with the OP. Despite being unable to run--perhaps in fact because of that--I greatly GREATLY prefer Factions' PvE to Prophecies'. Ascalon was drudgery. Kryta was drudgery. Maguuma was INCREDIBLE drudgery.

Whereas only Shing Jea isle is boring to me in Factions--it really kicks off when you hit the mainland. Vizunah Square especially--by far the most fun mission in factions.
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Old May 30, 2006, 12:18 AM // 00:18   #30
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Vizunah has to be the poorest design of mission in the whole of chap 1 or 2 - not only is ANET's idea of making something more challanging to just chuck more mobs in and add a time limit (seems to be a common solution in most of factions along with endless back-tracking just to make the game seem longer), you then spend ages getting a party together only to end up teamed with 1 guy and 7 henchies who promptly let the other NPC die so you have to start again through no fault of your own.

For the record - I completed Faction's with my ranger without playing 24/7, without running or skipping quests (did all in order in every area before progressing - Kurzick first to end game, then Luxon side missions/quests) and am at the Luxon stage already with my Warrior grinding out the 1.9k faction I need to enter the hatchery because in a blinding design decision there aren't enough unique Luxon quests to get the required faction - this will be my last time through factions as I just can't face taking my other 3 level 20's through nor starting a Rit or Assassin as it's just so boring. IMO Factions is too short and not challanging enough in the proper way.
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Old May 30, 2006, 03:40 AM // 03:40   #31
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I don;t like being RUSHED through a mission.....it's not hard it's just irritating.....


we like to actualy clear out every mob and explore the place....

but then that is just what we like to do, but now it's

RUSHRUSHRUSH GOGOGOGOGO we're out of time GOGO OMG GO!!!!11one!!11
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Old May 30, 2006, 04:27 AM // 04:27   #32
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Quote:
Originally Posted by Dove_Song
I don;t like being RUSHED through a mission.....it's not hard it's just irritating.....


we like to actualy clear out every mob and explore the place....

but then that is just what we like to do, but now it's

RUSHRUSHRUSH GOGOGOGOGO we're out of time GOGO OMG GO!!!!11one!!11
/signed
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Old May 30, 2006, 04:37 AM // 04:37   #33
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those of you who were around for GW launch...pve used 2 be awsome, game has never been as good as it was out of the gate. Its pointless now..once the greens showed up it was the beggining of a slow death that accelerated w/ every pve "update" there after. They want it to be a pvp game..just the way it is. Trained chimps can reach lv 20 have perfect weapons(greens) and finish Factions in a week

Didnt read the ne of the posts if ne one already said this i feel ur pain
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Old May 30, 2006, 06:53 AM // 06:53   #34
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dunno, all i really know is that faction > prophecies. Although it seemed WAY WAY shorter, i guess because less missions, factions is and was better than prophecies.
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Old May 30, 2006, 08:51 AM // 08:51   #35
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About 60% signed.

I play almost entirely henchies - it's fairly decent then. Not so hard that I can't make it, hard enough to be a challenge in places. If you have a good experienced human group *any* PvE will either be really really easy or just huge groups of high level monsters until AI gets *a lot* further. And if you are not wanting to leave people like me behind (and I suspect I'm much more common, even amongst the top end of most players. Not that I'm great, but think Vizunah and 9/10 that you get on the other side - that's where anet makes thier money and why stand alone games have a difficulty slider) then it will always be that way. To note, many MMO's go this route but they have a constant revenue stream with a monthly fee instead of depending on average and below players for thier profits. Main game should be pretty inclusive (and thus easy), post main story should be where good players/groups get thier hard PvE.

In the end, the only real complaint I have is Vizunah Square - it's just too early. For at least one of my characters (an assassin) it locks me out of too much of the content. Somewhat due to bugs (henchies leaving you) and somewhat due to me being an average to slightly above player this makes it as far as she can make it in Factions. If this was later in the game - say near the end - then it would be great. As it is if I had been a factions only account I would have one, and only one, character past it (my MM, who blew through the mission even with my side being only henchies, the other having four drop, and my ignorance of the quest. Though I have not bothered with any of my prophecies characters).

In prophecies Thirsty and Thunderhead are well into the game. If you have a character that far you have most of the game, plus you aren't ruining others game if you fail (a hench only option in Vizunah would solve this one though). Like Vizunah, if you have good groups it's easy, with bad ones really hard. Again, fine for a few points in the game, first real mission isn't a good place to weed the bad/average players out if you want to sell games (though it's good if you don't ever want to be bothered by average or worse players).

Not to mention that I can hench *every* mission past the freaking first one - meaning the giant hill to pass is in the very beginning. If it was common and I had to learn how to do this it would be one thing, but to screw every casual henchie player at the very first section off the newb isle is kinda a bad decision. It ought to be very near the end, even more true with how easy the last mission is.

Really, other than that, I've enjoyed my factions content with my MM. Lots of goodness there. Just that is a BIG negative to me. At least I can map over the Tyria with my assassin and play a game I still really enjoy.
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Old May 30, 2006, 10:46 AM // 10:46   #36
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A nice diverse range of comments, thank you all for contributing thus far. Please keep it up
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Old May 30, 2006, 11:24 AM // 11:24   #37
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Regarding PvE:

I agree with keeping the level cap at 20. The whole "I get stronger, they get stronger" thing is generally pretty pointless if you want gameplay based heavily on skill.

However, once you hit the level cap in GW, the gameplay structure stops following a traditional RPG and becomes AN ACTION GAME. So ANet really needs to take a look at other good action games and see what makes them fun.

They should think about games like Half Life 2, Dynasty Warriors, Devil May Cry, Onimusha, Resident Evil (sorry, I've been playing too many capcom games recently), etc.

Giant bosses with multiple attack patterns, highly dynamic fights that require a lot of movement and observation, multiplayer attacks that require coordination for special results, enemy attacks with visible animations, so that you can see them coming and react to them by activating a blocking stance etc (and also making such instant-defense type skills decent enough to use, and available to all classes).

Although GW is a team game, I think the amount of personal skill required in the gameplay should be raised a bit. Currently, certain roles in the group are often pretty mindless and repetitive. They should look at the way monsters, skills, and various classes and game mechanics interact so that every class and team member has things they need to look out for, things that force them to react to what's going on, opportunities for them to do something special and cool during a fight, etc.

We need more, "Oh, well spotted during that fight, you really kicked ass that time!" and less "You screwed up the pull! We wiped because of you!".

Currently in GW, "good" gameplay is by the numbers, routine, efficient.
The only time an individual has a noticeable effect on the battle is when he screws up.

They need to reverse that a little, so generally people can hold their own without much skill, but they get an opportunity every now and then to really shine, if they are paying attention and do the right things. That would be much more positive, and fun, whilst still being skillful.
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Old May 30, 2006, 11:44 AM // 11:44   #38
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I think what we really need is a new sorrow's/ToPK/God Shrine kind of thing
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Old May 30, 2006, 11:56 AM // 11:56   #39
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You screwed up the pull! We wiped because of you!".


it's scary how much i say that to assassins latley.
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Old May 30, 2006, 12:03 PM // 12:03   #40
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Bah!!! Hold your own without much skill???? It doesn't really take excessive amounts of skill to beat the missions. It takes paying attention to what is going on around you. Everyone has to do that and contribute equally. That is what it should take.

I'm really sorry for people think Factions is too hard, it isn't. It can be pretty tough to get that third sword on some missions though. Takes doing the mission a few times. I enjoy the missions enough that I don't mind doing them more that once.

I liked taking my monk through the game, and now my ranger. It is prooving to be 2 completely different play experiences. Though I liked prophesies, it really just felt the same between different characters all the way up to THK. It wasn't until then that the game started to feel different based on what profession I had.
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